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Artificial intelligence |
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Major goals |
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Philosophy |
History |
Technology |
Glossary |
This is a timeline of artificial intelligence.
To 1900[edit]
Date | Development |
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Antiquity | Greek myths of Hephaestus and Pygmalion incorporated the idea of intelligent robots (such as Talos) and artificial beings (such as Galatea and Pandora).[1] |
Antiquity | Yan Shi presented King Mu of Zhou with mechanical men.[2] |
Antiquity | Sacred mechanical statues built in Egypt and Greece were believed to be capable of wisdom and emotion. Hermes Trismegistus would write 'they have sensus and spiritus ... by discovering the true nature of the gods, man has been able to reproduce it.' Mosaic law prohibits the use of automatons in religion.[3] |
384 BC–322 BC | Aristotle described the syllogism, a method of formal, mechanical thought and theory of knowledge in The Organon.[4][5] |
1st century | Heron of Alexandria created mechanical men and other automatons.[6] |
260 | Porphyry of Tyros wrote Isagogê which categorized knowledge and logic.[7] |
~800 | Geber develops the Arabic alchemical theory of Takwin, the artificial creation of life in the laboratory, up to and including human life.[8] |
1206 | Al-Jazari created a programmable orchestra of mechanical human beings.[9] |
1275 | Ramon Llull, Spanish theologian invents the Ars Magna, a tool for combining concepts mechanically, based on an Arabic astrological tool, the Zairja. The method would be developed further by Gottfried Leibniz in the 17th century.[10] |
~1500 | Paracelsus claimed to have created an artificial man out of magnetism, sperm and alchemy.[11] |
~1580 | Rabbi Judah Loew ben Bezalel of Prague is said to have invented the Golem, a clay man brought to life.[12] |
Early 17th century | René Descartes proposed that bodies of animals are nothing more than complex machines (but that mental phenomena are of a different 'substance').[13] |
1620 | Sir Francis Bacon develops empirical theory of knowledge and introduces inductive logic in his work The New Organon, a play on Aristotle's title The Organon. [14][15] |
1623 | Wilhelm Schickard drew a calculating clock on a letter to Kepler. This will be the first of five unsuccessful attempts at designing a direct entry calculating clock in the 17th century (including the designs of Tito Burattini, Samuel Morland and René Grillet).[16] |
1641 | Thomas Hobbes published Leviathan and presented a mechanical, combinatorial theory of cognition. He wrote '...for reason is nothing but reckoning'.[17][18] |
1642 | Blaise Pascal invented the mechanical calculator,[19] the first digitalcalculating machine[20] |
1672 | Gottfried Leibniz improved the earlier machines, making the Stepped Reckoner to do multiplication and division. He also invented the binary numeral system and envisioned a universal calculus of reasoning (alphabet of human thought) by which arguments could be decided mechanically. Leibniz worked on assigning a specific number to each and every object in the world, as a prelude to an algebraic solution to all possible problems.[21] |
1726 | Jonathan Swift published Gulliver's Travels, which includes this description of the Engine, a machine on the island of Laputa: 'a Project for improving speculative Knowledge by practical and mechanical Operations ' by using this 'Contrivance', 'the most ignorant Person at a reasonable Charge, and with a little bodily Labour, may write Books in Philosophy, Poetry, Politicks, Law, Mathematicks, and Theology, with the least Assistance from Genius or study.'[22] The machine is a parody of Ars Magna, one of the inspirations of Gottfried Leibniz' mechanism. |
1750 | Julien Offray de La Mettrie published L'Homme Machine, which argued that human thought is strictly mechanical.[23] |
1769 | Wolfgang von Kempelen built and toured with his chess-playing automaton, The Turk.[24] The Turk was later shown to be a hoax, involving a human chess player. |
1818 | Mary Shelley published the story of Frankenstein; or the Modern Prometheus, a fictional consideration of the ethics of creating sentient beings.[25] |
1822–1859 | Charles Babbage & Ada Lovelace worked on programmable mechanical calculating machines.[26] |
1837 | The mathematician Bernard Bolzano made the first modern attempt to formalize semantics.[27] |
1854 | George Boole set out to 'investigate the fundamental laws of those operations of the mind by which reasoning is performed, to give expression to them in the symbolic language of a calculus', inventing Boolean algebra.[28] |
1863 | Samuel Butler suggested that Darwinianevolution also applies to machines, and speculates that they will one day become conscious and eventually supplant humanity.[29] |
1901–1950[edit]
Date | Development |
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1913 | Bertrand Russell and Alfred North Whitehead published Principia Mathematica, which revolutionized formal logic. |
1915 | Leonardo Torres y Quevedo built a chess automaton, El Ajedrecista and published speculation about thinking and automata.[30] |
1923 | Karel Čapek's play R.U.R. (Rossum's Universal Robots) opened in London. This is the first use of the word 'robot' in English.[31] |
1920s and 1930s | Ludwig Wittgenstein and Rudolf Carnap lead philosophy into logical analysis of knowledge. Alonzo Church develops Lambda Calculus to investigate computability using recursive functional notation. |
1931 | Kurt Gödel showed that sufficiently powerful formal systems, if consistent, permit the formulation of true theorems that are unprovable by any theorem-proving machine deriving all possible theorems from the axioms. To do this he had to build a universal, integer-based programming language, which is the reason why he is sometimes called the 'father of theoretical computer science'. |
1941 | Konrad Zuse built the first working program-controlled computers.[32] |
1943 | Warren Sturgis McCulloch and Walter Pitts publish 'A Logical Calculus of the Ideas Immanent in Nervous Activity' (1943), laying foundations for artificial neural networks.[33] |
1943 | Arturo Rosenblueth, Norbert Wiener and Julian Bigelow coin the term 'cybernetics'. Wiener's popular book by that name published in 1948. |
1945 | Game theory which would prove invaluable in the progress of AI was introduced with the 1944 paper, Theory of Games and Economic Behavior by mathematicianJohn von Neumann and economistOskar Morgenstern. |
1945 | Vannevar Bush published As We May Think (The Atlantic Monthly, July 1945) a prescient vision of the future in which computers assist humans in many activities. |
1948 | John von Neumann (quoted by E.T. Jaynes) in response to a comment at a lecture that it was impossible for a machine to think: 'You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that!'. Von Neumann was presumably alluding to the Church-Turing thesis which states that any effective procedure can be simulated by a (generalized) computer. |
1950s[edit]
Date | Development |
---|---|
1950 | Alan Turing proposes the Turing Test as a measure of machine intelligence.[34] |
1950 | Claude Shannon published a detailed analysis of chess playing as search. |
1950 | Isaac Asimov published his Three Laws of Robotics. |
1951 | The first working AI programs were written in 1951 to run on the Ferranti Mark 1 machine of the University of Manchester: a checkers-playing program written by Christopher Strachey and a chess-playing program written by Dietrich Prinz. |
1952–1962 | Arthur Samuel (IBM) wrote the first game-playing program,[35] for checkers (draughts), to achieve sufficient skill to challenge a respectable amateur. His first checkers-playing program was written in 1952, and in 1955 he created a version that learned to play.[36] |
1956 | The Dartmouth Collegesummer AI conference is organized by John McCarthy, Marvin Minsky, Nathan Rochester of IBM and Claude Shannon. McCarthy coins the term artificial intelligence for the conference.[37] |
1956 | The first demonstration of the Logic Theorist (LT) written by Allen Newell, J.C. Shaw and Herbert A. Simon (Carnegie Institute of Technology, now Carnegie Mellon University or CMU). This is often called the first AI program, though Samuel's checkers program also has a strong claim. |
1958 | John McCarthy (Massachusetts Institute of Technology or MIT) invented the Lisp programming language. |
1958 | Herbert Gelernter and Nathan Rochester (IBM) described a theorem prover in geometry that exploits a semantic model of the domain in the form of diagrams of 'typical' cases. |
1958 | Teddington Conference on the Mechanization of Thought Processes was held in the UK and among the papers presented were John McCarthy's Programs with Common Sense,Oliver Selfridge's Pandemonium, and Marvin Minsky's Some Methods of Heuristic Programming and Artificial Intelligence. |
1959 | The General Problem Solver (GPS) was created by Newell, Shaw and Simon while at CMU. |
1959 | John McCarthy and Marvin Minsky founded the MIT AI Lab. |
Late 1950s, early 1960s | Margaret Masterman and colleagues at University of Cambridge design semantic nets for machine translation. |
1960s[edit]
Basics Of Artificial Intelligence Pdf
Date | Development |
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1960s | Ray Solomonoff lays the foundations of a mathematical theory of AI, introducing universal Bayesian methods for inductive inference and prediction. |
1960 | Man-Computer Symbiosis by J.C.R. Licklider. |
1961 | James Slagle (PhD dissertation, MIT) wrote (in Lisp) the first symbolic integration program, SAINT, which solved calculus problems at the college freshman level. |
1961 | In Minds, Machines and Gödel, John Lucas[38] denied the possibility of machine intelligence on logical or philosophical grounds. He referred to Kurt Gödel's result of 1931: sufficiently powerful formal systems are either inconsistent or allow for formulating true theorems unprovable by any theorem-proving AI deriving all provable theorems from the axioms. Since humans are able to 'see' the truth of such theorems, machines were deemed inferior. |
1961 | Unimation's industrial robotUnimate worked on a General Motorsautomobileassembly line. |
1963 | Thomas Evans' program, ANALOGY, written as part of his PhD work at MIT, demonstrated that computers can solve the same analogy problems as are given on IQ tests. |
1963 | Edward Feigenbaum and Julian Feldman published Computers and Thought, the first collection of articles about artificial intelligence. |
1963 | Leonard Uhr and Charles Vossler published 'A Pattern Recognition Program That Generates, Evaluates, and Adjusts Its Own Operators', which described one of the first machine learning programs that could adaptively acquire and modify features and thereby overcome the limitations of simple perceptrons of Rosenblatt |
1964 | Danny Bobrow's dissertation at MIT (technical report #1 from MIT's AI group, Project MAC), shows that computers can understand natural language well enough to solve algebraword problems correctly. |
1964 | Bertram Raphael's MIT dissertation on the SIR program demonstrates the power of a logical representation of knowledge for question-answering systems. |
1965 | Lotfi Zadeh at U.C. Berkeley publishes his first paper introducing fuzzy logic 'Fuzzy Sets' (Information and Control 8: 338–353). |
1965 | J. Alan Robinson invented a mechanical proof procedure, the Resolution Method, which allowed programs to work efficiently with formal logic as a representation language. |
1965 | Joseph Weizenbaum (MIT) built ELIZA, an interactive program that carries on a dialogue in English language on any topic. It was a popular toy at AI centers on the ARPANET when a version that 'simulated' the dialogue of a psychotherapist was programmed. |
1965 | Edward Feigenbaum initiated Dendral, a ten-year effort to develop software to deduce the molecular structure of organic compounds using scientific instrument data. It was the first expert system. |
1966 | Ross Quillian (PhD dissertation, Carnegie Inst. of Technology, now CMU) demonstrated semantic nets. |
1966 | Machine Intelligence[39] workshop at Edinburgh – the first of an influential annual series organized by Donald Michie and others. |
1966 | Negative report on machine translation kills much work in Natural language processing (NLP) for many years. |
1967 | Dendral program (Edward Feigenbaum, Joshua Lederberg, Bruce Buchanan, Georgia Sutherland at Stanford University) demonstrated to interpret mass spectra on organic chemical compounds. First successful knowledge-based program for scientific reasoning. |
1968 | Joel Moses (PhD work at MIT) demonstrated the power of symbolic reasoning for integration problems in the Macsyma program. First successful knowledge-based program in mathematics. |
1968 | Richard Greenblatt (programmer) at MIT built a knowledge-based chess-playing program, MacHack, that was good enough to achieve a class-C rating in tournament play. |
1968 | Wallace and Boulton's program, Snob (Comp.J. 11(2) 1968), for unsupervised classification (clustering) uses the Bayesian Minimum Message Length criterion, a mathematical realisation of Occam's razor. |
1969 | Stanford Research Institute (SRI): Shakey the Robot, demonstrated combining animal locomotion, perception and problem solving. |
1969 | Roger Schank (Stanford) defined conceptual dependency model for natural language understanding. Later developed (in PhD dissertations at Yale University) for use in story understanding by Robert Wilensky and Wendy Lehnert, and for use in understanding memory by Janet Kolodner. |
1969 | Yorick Wilks (Stanford) developed the semantic coherence view of language called Preference Semantics, embodied in the first semantics-driven machine translation program, and the basis of many PhD dissertations since such as Bran Boguraev and David Carter at Cambridge. |
1969 | First International Joint Conference on Artificial Intelligence (IJCAI) held at Stanford. |
1969 | Marvin Minsky and Seymour Papert publish Perceptrons, demonstrating previously unrecognized limits of this feed-forward two-layered structure, and This book is considered by some to mark the beginning of the AI winter of the 1970s, a failure of confidence and funding for AI. Nevertheless, significant progress in the field continued (see below). |
1969 | McCarthy and Hayes started the discussion about the frame problem with their essay, 'Some Philosophical Problems from the Standpoint of Artificial Intelligence'. |
1970s[edit]
Date | Development |
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1970 | Seppo Linnainmaa publishes the reverse mode of automatic differentiation. This method became later known as backpropagation, and is heavily used to train artificial neural networks. |
Early 1970s | Jane Robinson and Don Walker established an influential Natural Language Processing group at SRI. |
1970 | Jaime Carbonell (Sr.) developed SCHOLAR, an interactive program for computer assisted instruction based on semantic nets as the representation of knowledge. |
1970 | Bill Woods described Augmented Transition Networks (ATN's) as a representation for natural language understanding. |
1970 | Patrick Winston's PhD program, ARCH, at MIT learned concepts from examples in the world of children's blocks. |
1971 | Terry Winograd's PhD thesis (MIT) demonstrated the ability of computers to understand English sentences in a restricted world of children's blocks, in a coupling of his language understanding program, SHRDLU, with a robot arm that carried out instructions typed in English. |
1971 | Work on the Boyer-Moore theorem prover started in Edinburgh.[40] |
1972 | Prolog programming language developed by Alain Colmerauer. |
1972 | Earl Sacerdoti developed one of the first hierarchical planning programs, ABSTRIPS. |
1973 | The Assembly Robotics Group at University of Edinburgh builds Freddy Robot, capable of using visual perception to locate and assemble models. (See Edinburgh Freddy Assembly Robot: a versatile computer-controlled assembly system.) |
1973 | The Lighthill report gives a largely negative verdict on AI research in Great Britain and forms the basis for the decision by the British government to discontinue support for AI research in all but two universities. |
1974 | Ted Shortliffe's PhD dissertation on the MYCIN program (Stanford) demonstrated a very practical rule-based approach to medical diagnoses, even in the presence of uncertainty. While it borrowed from DENDRAL, its own contributions strongly influenced the future of expert system development, especially commercial systems. |
1975 | Earl Sacerdoti developed techniques of partial-order planning in his NOAH system, replacing the previous paradigm of search among state space descriptions. NOAH was applied at SRI International to interactively diagnose and repair electromechanical systems. |
1975 | Austin Tate developed the Nonlin hierarchical planning system able to search a space of partial plans characterised as alternative approaches to the underlying goal structure of the plan. |
1975 | Marvin Minsky published his widely read and influential article on Frames as a representation of knowledge, in which many ideas about schemas and semantic links are brought together. |
1975 | The Meta-Dendral learning program produced new results in chemistry (some rules of mass spectrometry) the first scientific discoveries by a computer to be published in a refereed journal. |
Mid-1970s | Barbara Grosz (SRI) established limits to traditional AI approaches to discourse modeling. Subsequent work by Grosz, Bonnie Webber and Candace Sidner developed the notion of 'centering', used in establishing focus of discourse and anaphoric references in Natural language processing. |
Mid-1970s | David Marr and MIT colleagues describe the 'primal sketch' and its role in visual perception. |
1976 | Douglas Lenat's AM program (Stanford PhD dissertation) demonstrated the discovery model (loosely guided search for interesting conjectures). |
1976 | Randall Davis demonstrated the power of meta-level reasoning in his PhD dissertation at Stanford. |
1978 | Tom Mitchell, at Stanford, invented the concept of Version spaces for describing the search space of a concept formation program. |
1978 | Herbert A. Simon wins the Nobel Prize in Economics for his theory of bounded rationality, one of the cornerstones of AI known as 'satisficing'. |
1978 | The MOLGEN program, written at Stanford by Mark Stefik and Peter Friedland, demonstrated that an object-oriented programming representation of knowledge can be used to plan gene-cloning experiments. |
1979 | Bill VanMelle's PhD dissertation at Stanford demonstrated the generality of MYCIN's representation of knowledge and style of reasoning in his EMYCIN program, the model for many commercial expert system 'shells'. |
1979 | Jack Myers and Harry Pople at University of Pittsburgh developed INTERNIST, a knowledge-based medical diagnosis program based on Dr. Myers' clinical knowledge. |
1979 | Cordell Green, David Barstow, Elaine Kant and others at Stanford demonstrated the CHI system for automatic programming. |
1979 | The Stanford Cart, built by Hans Moravec, becomes the first computer-controlled, autonomous vehicle when it successfully traverses a chair-filled room and circumnavigates the Stanford AI Lab. |
1979 | BKG, a backgammon program written by Hans Berliner at CMU, defeats the reigning world champion (in part via luck). |
1979 | Drew McDermott and Jon Doyle at MIT, and John McCarthy at Stanford begin publishing work on non-monotonic logics and formal aspects of truth maintenance. |
Late 1970s | Stanford's SUMEX-AIM resource, headed by Ed Feigenbaum and Joshua Lederberg, demonstrates the power of the ARPAnet for scientific collaboration. |
1980s[edit]
Date | Development |
---|---|
1980s | Lisp machines developed and marketed. First expert system shells and commercial applications. |
1980 | First National Conference of the American Association for Artificial Intelligence (AAAI) held at Stanford. |
1981 | Danny Hillis designs the connection machine, which utilizes Parallel computing to bring new power to AI, and to computation in general. (Later founds Thinking Machines Corporation) |
1982 | The Fifth Generation Computer Systems project (FGCS), an initiative by Japan's Ministry of International Trade and Industry, begun in 1982, to create a 'fifth generation computer' (see history of computing hardware) which was supposed to perform much calculation utilizing massive parallelism. |
1983 | John Laird and Paul Rosenbloom, working with Allen Newell, complete CMU dissertations on Soar (program). |
1983 | James F. Allen invents the Interval Calculus, the first widely used formalization of temporal events. |
Mid-1980s | Neural Networks become widely used with the Backpropagationalgorithm, also known as the reverse mode of automatic differentiation published by Seppo Linnainmaa in 1970 and applied to neural networks by Paul Werbos. |
1985 | The autonomous drawing program, AARON, created by Harold Cohen, is demonstrated at the AAAI National Conference (based on more than a decade of work, and with subsequent work showing major developments). |
1986 | The team of Ernst Dickmanns at Bundeswehr University of Munich builds the first robot cars, driving up to 55 mph on empty streets. |
1986 | Barbara Grosz and Candace Sidner create the first computation model of discourse, establishing the field of research.[41] |
1987 | Marvin Minsky published The Society of Mind, a theoretical description of the mind as a collection of cooperating agents. He had been lecturing on the idea for years before the book came out (c.f. Doyle 1983).[42] |
1987 | Around the same time, Rodney Brooks introduced the subsumption architecture and behavior-based robotics as a more minimalist modular model of natural intelligence; Nouvelle AI. |
1987 | Commercial launch of generation 2.0 of Alacrity by Alacritous Inc./Allstar Advice Inc. Toronto, the first commercial strategic and managerial advisory system. The system was based upon a forward-chaining, self-developed expert system with 3,000 rules about the evolution of markets and competitive strategies and co-authored by Alistair Davidson and Mary Chung, founders of the firm with the underlying engine developed by Paul Tarvydas. The Alacrity system also included a small financial expert system that interpreted financial statements and models.[43] |
1989 | Dean Pomerleau at CMU creates ALVINN (An Autonomous Land Vehicle in a Neural Network). |
1990s[edit]
Date | Development |
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Early 1990s | TD-Gammon, a backgammon program written by Gerry Tesauro, demonstrates that reinforcement (learning) is powerful enough to create a championship-level game-playing program by competing favorably with world-class players. |
1990s | Major advances in all areas of AI, with significant demonstrations in machine learning, intelligent tutoring, case-based reasoning, multi-agent planning, scheduling, uncertain reasoning, data mining, natural language understanding and translation, vision, virtual reality, games, and other topics. |
1991 | DART scheduling application deployed in the first Gulf War paid back DARPA's investment of 30 years in AI research.[44] |
1992 | Carol Stoker and NASA Ames robotics team explore marine life in Antarctica with an undersea robot TelepresenceROV operated from the ice near McMurdo Bay, Antarctica and remotely via satellite link from Moffett Field, California. [45] |
1993 | Ian Horswill extended behavior-based robotics by creating Polly, the first robot to navigate using vision and operate at animal-like speeds (1 meter/second). |
1993 | Rodney Brooks, Lynn Andrea Stein and Cynthia Breazeal started the widely publicized MIT Cog project with numerous collaborators, in an attempt to build a humanoid robot child in just five years. |
1993 | ISX corporation wins 'DARPA contractor of the year'[46] for the Dynamic Analysis and Replanning Tool (DART) which reportedly repaid the US government's entire investment in AI research since the 1950s.[47] |
1994 | Lotfi Zadeh at U.C. Berkeley creates 'soft computing'[48] and builds a world network of research with a fusion of neural science and neural net systems, fuzzy set theory and fuzzy systems, evolutionary algorithms, genetic programming, and chaos theory and chaotic systems ('Fuzzy Logic, Neural Networks, and Soft Computing,' Communications of the ACM, March 1994, Vol. 37 No. 3, pages 77-84). |
1994 | With passengers on board, the twin robot cars VaMP and VITA-2 of Ernst Dickmanns and Daimler-Benz drive more than one thousand kilometers on a Paris three-lane highway in standard heavy traffic at speeds up to 130 km/h. They demonstrate autonomous driving in free lanes, convoy driving, and lane changes left and right with autonomous passing of other cars. |
1994 | English draughts (checkers) world champion Tinsley resigned a match against computer program Chinook. Chinook defeated 2nd highest rated player, Lafferty. Chinook won the USA National Tournament by the widest margin ever. |
1994 | Cindy Mason at NASA organizes the First AAAI Workshop on AI and the Environment.[49] |
1995 | Cindy Mason at NASA organizes the First International IJCAI Workshop on AI and the Environment. [50] |
1995 | 'No Hands Across America': A semi-autonomous car drove coast-to-coast across the United States with computer-controlled steering for 2,797 miles (4,501 km) of the 2,849 miles (4,585 km). Throttle and brakes were controlled by a human driver.[51][52] |
1995 | One of Ernst Dickmanns' robot cars (with robot-controlled throttle and brakes) drove more than 1000 miles from Munich to Copenhagen and back, in traffic, at up to 120 mph, occasionally executing maneuvers to pass other cars (only in a few critical situations a safety driver took over). Active vision was used to deal with rapidly changing street scenes. |
1997 | The Deep Blue chess machine (IBM) defeats the (then) world chess champion, Garry Kasparov. |
1997 | First official RoboCup football (soccer) match featuring table-top matches with 40 teams of interacting robots and over 5000 spectators. |
1997 | Computer Othello program Logistello defeated the world champion Takeshi Murakami with a score of 6–0. |
1998 | Tiger Electronics' Furby is released, and becomes the first successful attempt at producing a type of A.I to reach a domestic environment. |
1998 | Tim Berners-Lee published his Semantic Web Road map paper.[53] |
1998 | Ulises Cortés and Miquel Sànchez-Marrè organize the first Environment and AI Workshop in Europe ECAI, 'Binding Environmental Sciences and Artificial Intelligence.'[54][55] |
1998 | Leslie P. Kaelbling, Michael Littman, and Anthony Cassandra introduce the first method for solving POMDPs offline, jumpstarting widespread use in robotics and automated planning and scheduling[56] |
1999 | Sony introduces an improved domestic robot similar to a Furby, the AIBO becomes one of the first artificially intelligent 'pets' that is also autonomous. |
Late 1990s | Web crawlers and other AI-based information extraction programs become essential in widespread use of the World Wide Web. |
Late 1990s | Demonstration of an Intelligent room and Emotional Agents at MIT's AI Lab. |
Late 1990s | Initiation of work on the Oxygen architecture, which connects mobile and stationary computers in an adaptive network. |
2000s[edit]
Date | Development |
---|---|
2000 | Interactive robopets ('smart toys') become commercially available, realizing the vision of the 18th century novelty toy makers. |
2000 | Cynthia Breazeal at MIT publishes her dissertation on Sociable machines, describing Kismet (robot), with a face that expresses emotions. |
2000 | The Nomad robot explores remote regions of Antarctica looking for meteorite samples. |
2002 | iRobot's Roomba autonomously vacuums the floor while navigating and avoiding obstacles. |
2004 | OWL Web Ontology Language W3C Recommendation (10 February 2004). |
2004 | DARPA introduces the DARPA Grand Challenge requiring competitors to produce autonomous vehicles for prize money. |
2004 | NASA's robotic exploration rovers Spirit and Opportunity autonomously navigate the surface of Mars. |
2005 | Honda's ASIMO robot, an artificially intelligent humanoid robot, is able to walk as fast as a human, delivering trays to customers in restaurant settings. |
2005 | Recommendation technology based on tracking web activity or media usage brings AI to marketing. See TiVo Suggestions. |
2005 | Blue Brain is born, a project to simulate the brain at molecular detail.[57] |
2006 | The Dartmouth Artificial Intelligence Conference: The Next 50 Years (AI@50) AI@50 (14–16 July 2006) |
2007 | Philosophical Transactions of the Royal Society, B – Biology, one of the world's oldest scientific journals, puts out a special issue on using AI to understand biological intelligence, titled Models of Natural Action Selection[58] |
2007 | Checkers is solved by a team of researchers at the University of Alberta. |
2007 | DARPA launches the Urban Challenge for autonomous cars to obey traffic rules and operate in an urban environment. |
2008 | Cynthia Mason at Stanford presents her idea on Artificial Compassionate Intelligence, in her paper on 'Giving Robots Compassion'.[59] |
2009 | Google builds autonomous car.[60] |
Artificial Intelligence The Very Idea Pdf Silver Dollar
2010s[edit]
Date | Development |
---|---|
2010 | Microsoft launched Kinect for Xbox 360, the first gaming device to track human body movement, using just a 3D camera and infra-red detection, enabling users to play their Xbox 360 wirelessly. The award-winning machine learning for human motion capture technology for this device was developed by the Computer Vision group at Microsoft Research, Cambridge.[61][62] |
2011 | Mary Lou Maher and Doug Fisher organize the First AAAI Workshop on AI and Sustainability.[63] |
2011 | IBM's Watson computer defeated televisiongame showJeopardy! champions Rutter and Jennings. |
2011–2014 | Apple's Siri (2011), Google's Google Now (2012) and Microsoft's Cortana (2014) are smartphoneapps that use natural language to answer questions, make recommendations and perform actions. |
2013 | Robot HRP-2 built by SCHAFT Inc of Japan, a subsidiary of Google, defeats 15 teams to win DARPA’s Robotics Challenge Trials. HRP-2 scored 27 out of 32 points in 8 tasks needed in disaster response. Tasks are drive a vehicle, walk over debris, climb a ladder, remove debris, walk through doors, cut through a wall, close valves and connect a hose.[64] |
2013 | NEIL, the Never Ending Image Learner, is released at Carnegie Mellon University to constantly compare and analyze relationships between different images.[65] |
2015 | An open letter to ban development and use of autonomous weapons signed by Hawking, Musk, Wozniak and 3,000 researchers in AI and robotics.[66] |
2015 | GoogleDeepMind's AlphaGo (version: Fan)[67] defeated 3 time European Go champion 2 dan professional Fan Hui by 5 games to 0.[68] |
2016 | GoogleDeepMind's AlphaGo (version: Lee)[67] defeated Lee Sedol 4–1. Lee Sedol is a 9 dan professional Korean Go champion who won 27 major tournaments from 2002 to 2016.[69] Before the match with AlphaGo, Lee Sedol was confident in predicting an easy 5–0 or 4–1 victory.[70] |
2017 | Asilomar Conference on Beneficial AI was held, to discuss AI ethics and how to bring about beneficial AI while avoiding the existential risk from artificial general intelligence. |
2017 | Poker AI Libratus individually defeated each of its 4 human opponents—among the best players in the world—at an exceptionally high aggregated winrate, over a statistically significant sample.[71] In contrast to Chess and Go, Poker is an imperfect information game.[72] |
2017 | GoogleDeepMind's AlphaGo (version: Master)[67] won 60–0 rounds on two public Go websites including 3 wins against world Go champion Ke Jie.[72] |
2017 | A propositional logicboolean satisfiability problem (SAT) solver proves a long-standing mathematical conjecture on Pythagorean triples over the set of integers. The initial proof, 200TB long, was checked by two independent certified automatic proof checkers.[73] |
2017 | An OpenAI-machined learned bot played at The International 2017Dota 2 tournament in August 2017. It won during a 1v1 demonstration game against professional Dota 2 player Dendi.[74] |
2017 | Google DeepMind revealed that AlphaGo Zero—an improved version of AlphaGo—displayed significant performance gains while using far fewer tensor processing units (as compared to AlphaGo Lee; it used same amount of TPU's as AlphaGo Master).[67] Unlike previous versions, which learned the game by observing millions of human moves, AlphaGo Zero learned by playing only against itself. The system then defeated AlphaGo Lee 100 games to zero, and defeated AlphaGo Master 89 to 11.[67] Although unsupervised learning is a step forward, much has yet to be learned about general intelligence.[75] AlphaZero masters chess in 4 hours, defeating the best chess engine, StockFish 8. AlphaZero won 28 out of 100 games, and the remaining 72 games ended in a draw. |
2018 | Alibaba language processing AI outscores top humans at a Stanford University reading and comprehension test, scoring 82.44 against 82.304 on a set of 100,000 questions.[76] |
2018 | The European Lab for Learning and Intelligent Systems (aka Ellis) proposed as a pan-European competitor to American AI efforts, with the aim of staving off a brain drain of talent, along the lines of CERN after World War II.[77] |
2018 | Announcement of Google Duplex, a service to allow an AI assistant to book appointments over the phone. The LA Times judges the AI's voice to be a 'nearly flawless' imitation of human-sounding speech.[78] |
See also[edit]
Notes[edit]
- ^McCorduck 2004, pp. 4–5
- ^Needham 1986, p. 53
- ^McCorduck (2004, pp. 5–9)
- ^Richard McKeon, ed. (1941). The Organon. Random House with Oxford University Press.
- ^Giles, Timothy (2016). 'Aristotle Writing Science: An Application of His Theory'. Journal of Technical Writing and Communication. 46: 83–104. doi:10.1177/0047281615600633.
- ^McCorduck 2004, p. 6
- ^Russell & Norvig 2003, p. 366
- ^O'Connor, Kathleen Malone (1994), The alchemical creation of life (takwin) and other concepts of Genesis in medieval Islam, University of Pennsylvania, retrieved 10 January 2007.
- ^A Thirteenth Century Programmable RobotArchived 19 December 2007 at the Wayback Machine
- ^McCorduck 2004, pp. 10–12, 37
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External links[edit]
- 'Brief History (timeline)', AI Topics, Association for the Advancement of Artificial Intelligence
- 'Timeline: Building Smarter Machines', New York Times, 24 June 2010
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Timeline_of_artificial_intelligence&oldid=915205175'